Saturday, September 1, 2007

Dear Diary

GameOver played about two dozen games tonight with our new lineup. We initially were running into mostly 2xWar teams which really aren't too challenging for us and we quickly crept up to close to 2400 rating again. All of a sudden, we started hitting 4DPS teams consecutively and quickly found ourselves down 200 rating as teams repeatedly were able to drop or take our warrior out of the fight. We really don't have much experience yet at playing against 4DPS; so if you're looking for some free rating, Q up tomorrow (Saturday) at 4:30 server.

I'm strangely sleepy so I'll post up a few things tomorrow during the day. zzz ^^

**UPDATE **

Welcome to BDF Evertras. More duelers! ^^

To briefly get back on the 4DPS topic; it's no secret that, when playing against 4DPS, most teams recognize at this point if they have their warrior go too defensive, the 4DPS team will simply keep up the pressure to run your healing oom while you try to 4v5 them without your warrior. As far as 2345 goes, against many 4DPS teams, you are actually able to kill a target about as fast as the 4DPS can as warrior, shaman, and mage burst are generally better than that of the locks and shadowpriests that inhabit 4DPS teams. As long as you aren't CC'd too badly, you can come out the gate and put the hurt on the shadowpriest or lock, and if you can slow their momentum even a little bit, you can really turn the game in your favor.

Strangely, it is 4DPS teams with rogues who really are the nuisance; it isn't the damage that the rogue is putting out, its the fact that he can control your warrior to a huge degree to ensure that he is eating the damage that the lock/SP/mage are putting out. By controlling your warrior with the rogue and having their 3 casters DPS and CC, you're in a very non-optimal 4v4 as without MS or hamstring, it is quite difficult to land a kill in a reasonable amount of time. By nature of keeping Wound up on the warrior, they're even helping themselves in the long game -- the warrior is going to have great difficulty keeping MS up on anything but the rogue that's on him, and the rogue is not a particularly attractive target for the mage and shaman. As the game draws on, the fact that your priest was free to manaburn is nice, but ultimately they have a paladin with significantly more mana remaining and a warlock with an unlimited mana pool. If you trade your warrior for getting the kill on the shadowpriest, you're in a pretty hopeless 4v4. While the shadowpriest is the usual target of choice for 2345 against 4DPS, perhaps this should not be the case.

18 comments:

Anonymous said...

the meta game has changed 4dps is the future of 5s

Anonymous said...

btw, evertras is now on BDF...
WTB mage mirror duels!

Tweedledum said...

How do you reckon you're going to deal with 4 DPS teams then? Heavy CC to avoid the initial burst? I'm interested to know :P

Also, how's your gear setup working out? (the high spell damage + lower hp/res)

Two last things, nice post time (exact hehe) and yay for Evertras transferring, maybe he'll get a decent arena team!

Anonymous said...

release a new video!

Anonymous said...

what he said

Anonymous said...

the 4dps's team spriest can also get some manaburns on 2345's priest and then shaman:)

zarthustra said...

It's entirely dependent on your warrior. Your warrior has to be ridiculously defensive; he can't get below 80% while he's out in the middle of the fray. The instant he starts to take an even minute amount of damage, he needs to intervene back and start catching some heals. Blowing a CS on the Unstable Affliction is essential. What we like to do is run the Shadow Priest out of mana, or if they switch targets off our warrior, kill the rogue or warlock. By no means flawless, but that's the gist I suppose.

Zarthustra said...

Addendum -

"the rogue is not a particularly attractive target for the mage and shaman"

True in 3s, not true in 5s, especially against 4 DPS. If the rogue is focused, he's going to be using his cooldowns like crazy to survive. Keep the Mage and Shaman on the Rogue while the warrior kites, with CC and focus ES's on the Paladin (Assuming it is a Paladin), and once his two survivability CD's (CloS & Vanish) are blown he'll drop like a sack of shit.

Anonymous said...

Even against the best rogues, a warrior can always get away from the rogue. A good timed trinket/intercept or a stun from anotehr class like the pally on the rogue will shift the balance at that moment in time. Also, if the other team has a hunter the rogue can be kited back and forth thru it.

Rogues and hunters are better in arenas than most let on, there just are too few players that can use them correctly and too few teams that learn the best way to use them. Also, if you bring a rogue or a hunter, bring a druid!

Anonymous said...

Have to agree with Zarth - rogues on the shammys in 5s in that situation is the best way to go.

Anonymous said...

So, how long till you come to bg9 too?

Anonymous said...

*wave*

Come duel me some time Raddy, I need to get whipped into shape. Btw, I got Azael down to 60% the second time by trying to just DPS him down, the first time I killed the felguard and he instasummoned another. :(

-Ever

magdain said...

All the pros can imp cs-> spellsteal fel domination. :p

Anonymous said...

really depends on ur internet connection, but if you're expecting it, it's possible

Anonymous said...

A warlock has a pretty shallow mana pool if you mana burned his healer. It's hardly "bottomless" at that point.

Jagmohan - BDF said...

"A warlock has a pretty shallow mana pool if you mana burned his healer. It's hardly "bottomless" at that point. "
I'm guessing he's referring to how warlocks on 4 DPS teams have Dark Pact...

BTW Raddy, why do you think so many people go after Shadow Priests in that setup? We've had varying success with that strategy, but I don't think it's automatically the best one.

Raddy said...

I think people tend to go for shadowpriests for a few reasons:

1) To reduce the damage they can do with SWD as it can be harder to death when you're being focused.

2) No interruption protection so they can't flay or mblast as well when taking damage.

3) No fel armor and generally geared with less stamina and resilience.

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