ALL HAIL SNOWSTORM GOD OF MAGES.
OUR GOD IS AN AWESOME GOD
SNOOOOWWWSTTTOORRMMMMM
Btw, unrelated: http://www.gomtv.net/wow/vod/205
Showing posts with label News. Show all posts
Showing posts with label News. Show all posts
Sunday, June 29, 2008
Saturday, June 28, 2008
Friday, June 20, 2008
Mage and Warlock Armors Undispellable
As posted by Head Mistress of all mages, Affix:
yall like i wuz on ptr stfu n listen u dumb badz u shuld hear this okay u lik cant get rid of dem magic armor bufz now dey r not magikz nomore.
Pretty sick. ^^
yall like i wuz on ptr stfu n listen u dumb badz u shuld hear this okay u lik cant get rid of dem magic armor bufz now dey r not magikz nomore.
Pretty sick. ^^
Sunday, June 15, 2008
MLG Weekend Thoughts
Wow. Intense as shit. By far, the most fun live WoW event. All of the best US players, some sweet Euros with hot accents, and commentators who actually know the game. The time between matches leaving something to be desired still, but shooting the shit on vent/irc between rounds and the corresponding trashtalk kept shit from getting too boring.
Commentating:
Word for plugging RN. Love. LOL. Highpoint was "YEAH THAT JUST HAPPENED."
I think you should drag more players up to chat during the downtime. Talk about strats/comps/issues whatever with some of the players at the event. The canned interviews were okay, but I didn't really feel some of them.
Random Stuff:
Hafu hugged Azael. Oh my geese. Why did Ming not cover this important moment in the tournament? Slacking imo.
Warrior/Rogue vs Druid/Rogue - Zyz saps Druid out of drinking, opens, vanishes and saps the rogue coming to assist the Druid. He then solos the druid after the druid gets away and tries to drink a second time. The most clutch moment in the whole livestream. Zyzski ftw.
MVP - A lot of people are talking about who was the MVP of the tournament. I'm going to say Hydra even though his team didn't win. He was dominant in every game he played. Lots of people played well no doubt, but Hydra stood out tremendously. Love for Bregor (Azael) for ripping with 3 classes and representing cleave like no other warrior could. (hi2u sunder armor)
GGE's Rogue/Rogue/Druid - Cleaving your way to glory...almost. The matches against DGFG were intense and, despite the RRD hate, it's definitely not as much a counter to RMP as something like RPD. They also provided for some of the most crazy matches to watch -- Zyz running for his life and amazingly surviving many times. ^^
Lack of Sunder Armor - As Nikzi (Matt) said, "I like how the warlock[Azael] was the only one to sunder." When Pandemic played Nihilum, it definitely seemed they were doing fine simply by training Hydra, but they'd randomly swap off and, as soon as they did, he'd be back on the offensive raping Douja's mana pool. It's kind of nub, but continuing the train would have at least won them one or two of those games.
DGFG's Retarded Burst - I've played RMP since season one with a LOT of different good players. I still don't get the burst Duelists puts out sometimes. Crazy. ^^ Honestly, I'm sort of a hater on the way they play, since they sometimes seem to play with an extreme lack of control, but...damn. Rank 1 frost armor reapplication though yo!
Spoh is dead sexy and surprisingly articulate.
Inactive is a thug. Yep, in my white tee. Yep, in my white tee. His play was pretty sick in the matches they showed. (hi2u sap macro omg u cheats)
Vhell says 'definitely' a lot.
Hydra manaburning warlocks.
SK's terrible decision making. Seriously, they could have just cleaved their way to victory. Trying to cast <>Azael's rage exploiting. Everyone else did it, but everyone loves to hate Bregor. He was also the only one snake enough to join games with 20 seconds left to maximize his rage. Realistically, this made zero difference in any game, but snakery is snakery. ^^
I told you baddies that the top 4 would have both FD teams and Nihilum. I thought SK would be the fourth, but it was a different cleave team. Sue me.
It was awesome. I wish I was there!!
Oh, and: It would be awesome if every player's perspective was recorded in the last few rounds and was available for download. I'm sure lots of players would like to see heads-up-views of the finals from players of their choosing.
Lastly -- Zyz: Owning Since Level Four
Commentating:
Word for plugging RN. Love. LOL. Highpoint was "YEAH THAT JUST HAPPENED."
I think you should drag more players up to chat during the downtime. Talk about strats/comps/issues whatever with some of the players at the event. The canned interviews were okay, but I didn't really feel some of them.
Random Stuff:
Hafu hugged Azael. Oh my geese. Why did Ming not cover this important moment in the tournament? Slacking imo.
Warrior/Rogue vs Druid/Rogue - Zyz saps Druid out of drinking, opens, vanishes and saps the rogue coming to assist the Druid. He then solos the druid after the druid gets away and tries to drink a second time. The most clutch moment in the whole livestream. Zyzski ftw.
MVP - A lot of people are talking about who was the MVP of the tournament. I'm going to say Hydra even though his team didn't win. He was dominant in every game he played. Lots of people played well no doubt, but Hydra stood out tremendously. Love for Bregor (Azael) for ripping with 3 classes and representing cleave like no other warrior could. (hi2u sunder armor)
GGE's Rogue/Rogue/Druid - Cleaving your way to glory...almost. The matches against DGFG were intense and, despite the RRD hate, it's definitely not as much a counter to RMP as something like RPD. They also provided for some of the most crazy matches to watch -- Zyz running for his life and amazingly surviving many times. ^^
Lack of Sunder Armor - As Nikzi (Matt) said, "I like how the warlock[Azael] was the only one to sunder." When Pandemic played Nihilum, it definitely seemed they were doing fine simply by training Hydra, but they'd randomly swap off and, as soon as they did, he'd be back on the offensive raping Douja's mana pool. It's kind of nub, but continuing the train would have at least won them one or two of those games.
DGFG's Retarded Burst - I've played RMP since season one with a LOT of different good players. I still don't get the burst Duelists puts out sometimes. Crazy. ^^ Honestly, I'm sort of a hater on the way they play, since they sometimes seem to play with an extreme lack of control, but...damn. Rank 1 frost armor reapplication though yo!
Spoh is dead sexy and surprisingly articulate.
Inactive is a thug. Yep, in my white tee. Yep, in my white tee. His play was pretty sick in the matches they showed. (hi2u sap macro omg u cheats)
Vhell says 'definitely' a lot.
Hydra manaburning warlocks.
SK's terrible decision making. Seriously, they could have just cleaved their way to victory. Trying to cast <>Azael's rage exploiting. Everyone else did it, but everyone loves to hate Bregor. He was also the only one snake enough to join games with 20 seconds left to maximize his rage. Realistically, this made zero difference in any game, but snakery is snakery. ^^
I told you baddies that the top 4 would have both FD teams and Nihilum. I thought SK would be the fourth, but it was a different cleave team. Sue me.
It was awesome. I wish I was there!!
Oh, and: It would be awesome if every player's perspective was recorded in the last few rounds and was available for download. I'm sure lots of players would like to see heads-up-views of the finals from players of their choosing.
Lastly -- Zyz: Owning Since Level Four
Saturday, June 14, 2008
I FUCKING LOVE YOU VHELL
I think you look sexy in that shirt, fuck the haters.
PS I picked Nihilum, both Frag Dom teams, and SK to win.
Three out of four HEYO.
If you are new to reading my site, welcome to the land of dicks.
"THAT JUST HAPPENED"
Chicago Noir IV late tomorrow. (Probably) Been watching MLG all day and emowhining to baddies about not being at MLG.
PS I picked Nihilum, both Frag Dom teams, and SK to win.
Three out of four HEYO.
If you are new to reading my site, welcome to the land of dicks.
"THAT JUST HAPPENED"
Chicago Noir IV late tomorrow. (Probably) Been watching MLG all day and emowhining to baddies about not being at MLG.
Shatter Combo
YOU ALL STOLE THIS FROM ME. PLEASE USE IT CORRECTLY COMMENTATORS. A SHATTER COMBO IS A FROSTBOLT->PET FREEZE->ICE LANCE. IT ISN'T JUST ICE LANCING A NOVA. YOU FUCKTARDS.
THEY WONT ANSWER MY: WHY IS SPOH SO SEXY? QUESTION
THEY WONT ANSWER MY: WHY IS SPOH SO SEXY? QUESTION
Thursday, June 12, 2008
Some WotLK Stuff (Sorry!)
Okay, so rogue and elemental shaman talents are out.
Shaman Elemental Tree:
Earth's Grasp - Moved to Tier 0
Convection - Now 3 points - 4%/7%/10%
Concussion - Includes Lava Burst and Thunder
Call of Flame - Increase Lava Burst by 2%/4%/6%
Elemental Warding - No change
Elemental Devastation - Now on Tier 1
Call of Thunder - Includes Thunder
Elemental Focus - Works for lesser healing wave and healing wave
Reverberation - No change
Improved Fire Nova totem - 50%/100% chance to stun for 2 seconds
Eye of the Storm - No change
Unrelenting Storm - No change
Elemental Fury - No change
Storm Reach - 10%/20% diameter on Thunder
Elemental Precision - No Change
Lightning Mastery - No change
Elemental Mastery - No change
Elemental Shields - No change
Lightning Overload - No change
Elemental Oath - (35 points in elemental) Needs Elemental Mastery - Spell hit is increased by 50%/100% while elemental mastery or elemental focus is active.
Astral Shift - (40 points in elemental) 3 points - When you are critically hit twice in a row, you have a 33%/66%/100% chance to shift into the atral plane, causing you to be immune to all physical damage for 3 seconds. This effect has a 30 second cooldown.
Totem of Wrath - No change
Lava Flow - (40 points in elemental) 3 points - Increase the amount of spell damage gained while having flametongue weapon equipped by 5%/10%/15% and increases the damage done by your flame shock and lava burst by 4%/8%/12%
Storm, Earth, and Fire - (45 Points in elemental) 5 points - Your frost shock has a 5%/10%/15%/20%/25% chance to root the target in frozen ice for 2 seconds, your earthshocks range is increased by 1/2/3/4/5 yards, and your periodic damage done by flame shock is increased by 20%/40%/60%/80%/100%.
Thunder: Instant - 45 second cooldown. You call down a bolt of lighting, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 595 to 679 nature damage to all nearby enemies, knocking them back 200 yards.
Rogue - Combat Tree - New and Changed Stuff
Riposte - 10 energy, 6 sec cd - A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 seconds. (pvp duration?)
Blade Twisting (25 combat) - Your damaging melee attacks have a 10/20% chance to Daze the target for 4 sec.
Nerves of Steel (30 combat) - Reduces the duration of all Stun and Fear effects by 15/30%.
Throwing Specialization (35 combat) - Increases the range of Throw and Deadly Throw by 2/4 yards and gives your Deadly Throw a 50/100% chance to Interrupt the target for 3 sec.
Stay of Execution (40 combat)- When you have less than 35% health, all damage taken is reduced by 5% and you are treated as if you are full health.
Unfair Advantage (40 combat)- Whenever you dodge an attack you gain an Unfair Advantage, increasing your change to hit by 2/4% and the chanse that attacks will miss you by 2/4% for 8 sec.
Prey on the Weak (45 combat)- Your normal melee critical strike damage is increased by 5/10/15/20/25% when the target has less health than you. (as a percentage)
Murder Spree (Requires 50 points in Combat) - 2min CD - Steps through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. (seems more dangerous on single targets to me not so much AoE)
Rogue - Sub Tree - New and Changed Stuff
Setup - 33/66/100 Still bad.
Cheat Death (30 sub) - Changed so that when it procs you are set to 10% health, whoopdey doo. (This might be a heal lol)
Waylay (35 sub) - Your Ambush critical hits have a 50/100% chacne to reduce the target's melee and ranged attack speed by 30%, movement speed by 70% and prevent item use for 8 sec. (Sounds pretty fair)
Honor Among Thieves (40 sub) - When anyone in your group critically hits with a damage of healing spell or ability you have a 10% chance to gain a combo point on your current target.
Wrongfully Accused (40 sub) - Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause 50/100% less damage for 3 sec. (Okay, fair talent)
Slaughter from the Shadows (45 sub) - Reduce the energy cost of your Backstab and Ambush abilities by 3/6. (hi2u daggers)
Shadow Dance (50 sub) - 2min cd. Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 sec. (abmush->Shadow Dance-> cs garottex2 -> vanish ambush-> vanish cs YES)
Rogue - Ass Tree - Stuff
Deadly Brew (30 ass) - When you apply Insant, Wound, or Mind-Numbing poison to a target, you have a 50% chance to apply a second poison: Instant->Deadly, Woud->Crip, Mind->Crip
Turn the Tables (35 ass) - You have a 5/10/15% chance of reflecting physical effects back on the attacker. (cool rng talent, hi2u blind reflect)
Devious Poisons (35 ass) - Increases the damage causd by your Instant and Deadly Poison by 10%. In addition, when a target you've poisoned is healed or cured, thre is a 50/100% chance the poison afflicts the healer.
Blood Splatter (40 ass) - Increases the damage of your Garrote and Rupture abilities by 10/20%.
Focused Attacks (40 ass) - Your melee critical strikes have a 33/66/100% chance to give you 1 energy. (this seems dumb)
Cut to the Chase (45 ass) - Your Eviscerate and Envenom critical strikes have a 20% chance to refresh Slice n Dice. (bad)
Hunger for Blood (50 ass) - 30 energy - Enrages you, increasing all damage caused by 5%. If used while a bleed or magic is afflicting you, it will remove one Bleed and one Magic effect and refund the energy cost. This effect can be stacked up to 3 times. Lasts 10 seconds.
The ass tree seems gay except for OP 51 pointer.
Sub is SICK, but lacks DT interrupt. Combat is SSxbillion, win. Okay.
Shaman Elemental Tree:
Earth's Grasp - Moved to Tier 0
Convection - Now 3 points - 4%/7%/10%
Concussion - Includes Lava Burst and Thunder
Call of Flame - Increase Lava Burst by 2%/4%/6%
Elemental Warding - No change
Elemental Devastation - Now on Tier 1
Call of Thunder - Includes Thunder
Elemental Focus - Works for lesser healing wave and healing wave
Reverberation - No change
Improved Fire Nova totem - 50%/100% chance to stun for 2 seconds
Eye of the Storm - No change
Unrelenting Storm - No change
Elemental Fury - No change
Storm Reach - 10%/20% diameter on Thunder
Elemental Precision - No Change
Lightning Mastery - No change
Elemental Mastery - No change
Elemental Shields - No change
Lightning Overload - No change
Elemental Oath - (35 points in elemental) Needs Elemental Mastery - Spell hit is increased by 50%/100% while elemental mastery or elemental focus is active.
Astral Shift - (40 points in elemental) 3 points - When you are critically hit twice in a row, you have a 33%/66%/100% chance to shift into the atral plane, causing you to be immune to all physical damage for 3 seconds. This effect has a 30 second cooldown.
Totem of Wrath - No change
Lava Flow - (40 points in elemental) 3 points - Increase the amount of spell damage gained while having flametongue weapon equipped by 5%/10%/15% and increases the damage done by your flame shock and lava burst by 4%/8%/12%
Storm, Earth, and Fire - (45 Points in elemental) 5 points - Your frost shock has a 5%/10%/15%/20%/25% chance to root the target in frozen ice for 2 seconds, your earthshocks range is increased by 1/2/3/4/5 yards, and your periodic damage done by flame shock is increased by 20%/40%/60%/80%/100%.
Thunder: Instant - 45 second cooldown. You call down a bolt of lighting, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 595 to 679 nature damage to all nearby enemies, knocking them back 200 yards.
Rogue - Combat Tree - New and Changed Stuff
Riposte - 10 energy, 6 sec cd - A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 seconds. (pvp duration?)
Blade Twisting (25 combat) - Your damaging melee attacks have a 10/20% chance to Daze the target for 4 sec.
Nerves of Steel (30 combat) - Reduces the duration of all Stun and Fear effects by 15/30%.
Throwing Specialization (35 combat) - Increases the range of Throw and Deadly Throw by 2/4 yards and gives your Deadly Throw a 50/100% chance to Interrupt the target for 3 sec.
Stay of Execution (40 combat)- When you have less than 35% health, all damage taken is reduced by 5% and you are treated as if you are full health.
Unfair Advantage (40 combat)- Whenever you dodge an attack you gain an Unfair Advantage, increasing your change to hit by 2/4% and the chanse that attacks will miss you by 2/4% for 8 sec.
Prey on the Weak (45 combat)- Your normal melee critical strike damage is increased by 5/10/15/20/25% when the target has less health than you. (as a percentage)
Murder Spree (Requires 50 points in Combat) - 2min CD - Steps through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. (seems more dangerous on single targets to me not so much AoE)
Rogue - Sub Tree - New and Changed Stuff
Setup - 33/66/100 Still bad.
Cheat Death (30 sub) - Changed so that when it procs you are set to 10% health, whoopdey doo. (This might be a heal lol)
Waylay (35 sub) - Your Ambush critical hits have a 50/100% chacne to reduce the target's melee and ranged attack speed by 30%, movement speed by 70% and prevent item use for 8 sec. (Sounds pretty fair)
Honor Among Thieves (40 sub) - When anyone in your group critically hits with a damage of healing spell or ability you have a 10% chance to gain a combo point on your current target.
Wrongfully Accused (40 sub) - Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause 50/100% less damage for 3 sec. (Okay, fair talent)
Slaughter from the Shadows (45 sub) - Reduce the energy cost of your Backstab and Ambush abilities by 3/6. (hi2u daggers)
Shadow Dance (50 sub) - 2min cd. Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 sec. (abmush->Shadow Dance-> cs garottex2 -> vanish ambush-> vanish cs YES)
Rogue - Ass Tree - Stuff
Deadly Brew (30 ass) - When you apply Insant, Wound, or Mind-Numbing poison to a target, you have a 50% chance to apply a second poison: Instant->Deadly, Woud->Crip, Mind->Crip
Turn the Tables (35 ass) - You have a 5/10/15% chance of reflecting physical effects back on the attacker. (cool rng talent, hi2u blind reflect)
Devious Poisons (35 ass) - Increases the damage causd by your Instant and Deadly Poison by 10%. In addition, when a target you've poisoned is healed or cured, thre is a 50/100% chance the poison afflicts the healer.
Blood Splatter (40 ass) - Increases the damage of your Garrote and Rupture abilities by 10/20%.
Focused Attacks (40 ass) - Your melee critical strikes have a 33/66/100% chance to give you 1 energy. (this seems dumb)
Cut to the Chase (45 ass) - Your Eviscerate and Envenom critical strikes have a 20% chance to refresh Slice n Dice. (bad)
Hunger for Blood (50 ass) - 30 energy - Enrages you, increasing all damage caused by 5%. If used while a bleed or magic is afflicting you, it will remove one Bleed and one Magic effect and refund the energy cost. This effect can be stacked up to 3 times. Lasts 10 seconds.
The ass tree seems gay except for OP 51 pointer.
Sub is SICK, but lacks DT interrupt. Combat is SSxbillion, win. Okay.
Wednesday, June 4, 2008
Tuesday, June 3, 2008
Saturday, May 31, 2008
Alpha Patch Notes Update -- Thanks BlackDew
NEW STUFF
Warrior
* Incite - Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%/10%/15%.
* Improved Shield Block (Rank 2) - Reduces the cooldown of your Shield Block ability by 10 sec. [This doesn't make any sense… are they increasing the base cooldown of shield block?]
Death Knight
* Icy Talons - You leech heat from targets of your Icy Touch, so that when their melee, ranged and casting speed are reduced, yours speed up by 3%/6%/9%/12%/15% for the next 20 sec
* Killing Machine - After landing a melee critical strike, there is a 20%/40%/60%/80%/100% chance your next Icy Touch, Mind Freeze or Howling Blast spell will be a critical strike.
* Empowered Blood Presence - Strengthens the Death Knight and party members within 30 yards with the presence of blood, increasing damage and healing by 15%. Only one Presence may be active at a time.
* Ebon Plaguebringer - Whenever an enemy is infected by a stack of 3 of your diseases, they also become infected by Ebon Plague, which increases their vulnerability to magic damage by 3%/6%/9%/12%/15% for 15 sec.
* Heart Strike - Level 55 Skill - "A debilitating attack that lowers the target's total health by 20%, up to 3000, for 30sec."
* Arcane Torrent (BE Racial) - Silence all enemies within 8 yards for 2 sec. In addition, you gain 10 Runic Power for each Mana Tap charge currently affecting you.
Druid
* Gift of the Earthmother - Reduces the global cooldown of your Rejuvenation and Lifebloom spells by .1/.2/.3/.4/.5 sec, and causes your Healing Touch and Nourish spells to refund 1/2/3/4/5% of their base cost for each healing over time effect on the target.
Some new CC?
* Cripples the target, reducing movement speed by 75%, pacifying and silencing the target. Cripple causes the target to be immune to physical attacks, but still vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time.
Possibly - Warlock
* Chaos Bolt (Rank 1), Level 60, 715 mana, 8 sec cooldown, possibly shared with something
o "Sends a bolt of Chaotic Fire at the enemy, dealing 990-1256 Fire damage. Chaos Bolt cannot be resisted, and pierces through absorption and immunity mechanics."
New armor kits
* Jormungar Leg Armor - Permanently attach jormungar armor onto pants to increase Stamina by 45 and Agility by 15. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Nerubian Leg Armor - Permanently attach nerubian armor onto pants to increase attack power by 60 and critical strike rating by 15. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Jormungar Leg Chitin - Permanently attach clefthide armor onto pants to increase Stamina by 50 and Agility by 18. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Nerubian Leg Chitin - Permanently attach nerubian chitin onto pants to increase attack power by 70 and critical strike rating by 18. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Borean Armor Kit - Permanently increase the Stamina of an item worn on the head, chest, shoulders, legs, hands or feet by 12. Can only be used on armor in your possession, and attaching the armor kit causes the item to become soulbound.
* Heavy Borean Armor Kit - Permanently increase the Stamina of an item worn on the head, chest, shoulders, legs, hands or feet by 15. Can only be used on armor in your possession, and attaching the armor kit causes the item to become soulbound.
* Dragonscale Leg Armor - Permanently attach dragonscale armor onto pants to increase Stamina by 72 and Agility by 35. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Protoscale Leg Armor - Permanently attach protoscale armor onto pants to increase attack power by 100 and critical strike rating by 36. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
New drums
* Drums of Great Battle - Increases movement speed by 15% and haste rating by 95 on nearby party members. Lasts 30 sec. Drums can be used while shapeshifted.
* Drums of Major Restoration - Restores 144*5 health and mana to nearby party members over 15 sec. Drums can be used while shapeshifted.
* Drums of Dark War - Increases attack power by 75 and spell damage by 44 on nearby party members. Lasts 30 sec. Drums can be used while shapeshifted.
* Drums of Precision - Increases hit rating by 95 on nearby party members. Lasts 30 sec. Drums can be used while shapeshifted.
CHANGED STUFF
Mage
* Invisibility countdown changed to 3 seconds
Warrior
* Mocking blow cooldown changed to 1 minute, and can be used in Battle Stance, Defensive Stance
* Shield Block now increases Block Value too
* Defensive Stance now gives 45% increased threat (was 30%)
* Anger Management - "while in combat" removed from description.
* Improved disarm additional damage changed to 4%/7%/10%
* Sweeping Strikes now have 5 charges
* Improved Shield Block - changed to "Reduces the cooldown of your Shield Block ability by 5 sec."
* Shield Specialization now gives 20 rage
* Improved Disciplines replaced with Sudden Death
o "Your melee critical hits have a 10%/20% chance of allowing the use of Execute regardless of the target's health state."
Druid
* Soothe Animal now works on dragonkin
* Challenging Roar cooldown changed to 3 minutes
* Maul description changed to "A strong attack that increases melee damage by $s1 and causes a high amount of threat."
* Moonglow now affects Starfall and Wrath too
* Celestial Focus, Vengeance, Focused Starlight - now affect Starfall too
* Predatory strikes
o "Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 50%/100%/150% of your level and 7%/14%/20% of any attack power on your equipped weapon."
* Natures Swiftness - added "with a casting time less than 10 sec." to description
* Improved tranquility threat modifier changed to 30%/60%
* Ferocious Bite and Rip damage values changed
* Entangling roots now tick every second
* Lunar Guidance changed to 4%/8%/12%
* Nurturing Instinct increased healing changed to 35%/70%
* Empowered Touch changed to 20%/40%
* Mangle debuff now affects mangle too
* Owlkin frenzy - haste effect changed to "immune to pushback while casting Balance spells."
* Primal Precision 30%/60% changed to 40%/80%
* Primal Aggression changed to "Increases damage done by your Maul and Shred attacks on bleeding targets by 2%/4%/6%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10%/20%/30%."
* Infected Wounds proc chance changed to 33%/66%/100%
* Reinforced Hide replaced by King of the Jungle
o "While Enraged in Bear form or Dire Bear form, your damage is increased by 5%/10%/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy"
* Living Seed proc chance changed to 33%/66%/100% and effect changed to 30%
* Starfall secondary damage radius reduced to 5 yards
* Natures Fury removed effect "Converts $s2% of your bonus healing into bonus spell damage"
* Berserk Reduces - Energy regeneration replaced by reduced energy cost of all abilities. Also Mangle (Bear) and Maul abilities hit up to 3 maximum targets.
* Replenish - proc chance changed to 5%/10%/15%
* Gnaw renamed to Lock Jaw, description says "stuns the target and deals damage", otherwise unchanged
* Nourish - Additional heal changed to "Heals for an additional 12% for each Rejuvenation, Regrowth, or Lifebloom effect cast by you active on the target."
Death Knight
* Most places mentioning "Runeblade" changed to "Rune Weapon"
* Death and Decay damage changed to (100/121/190/241)+0.039*AP and random component removed
* Death Strike deals 60% weapon damage
* Icy Touch cooldown reduced to 4 seconds
* Blood Tap - Level 55, Costs 15% of Base Health
o "Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 30 seconds"
* Chromatic Rune Mastery - Replaced by Death Rune Mastery - "Whenever a rune activates, it has a 2% chance of converting into a Death Rune."
* Degeneration - DOT Stacks up to 3 times. "Unable to be healed by periodic heals" effect removed
* Mind Freeze - cooldown increased to 10sec and duration increased to 4 seconds
* Death Coil - Works on undead enemies
* All presences have 1 second cooldown, but won't trigger GCD
* Butcher changed to Butchery
o "Whenever you kill an enemy that grants experience or honor, you generate 10/20 runic power. In addition you generate 1 runic power per 3 sec."
* Scent of Blood - charges reduced to 2
* Mark Of Blood - Cooldown removed, can only be placed on enemy
* Vendetta - Heal reduced to 3%
* Sudden Death renamed to Sudden Doom
* Blood Rune Mastery (NYI) - proc chance changed to 10%
* Unholy Rune Mastery (NYI) - proc chance changed to 10%
* Heart Strike renamed to Obliterate, 150% weapon damage + 300 per desease
* Merciless Combat (NYI) changed
o "Your Frost attacks do an additional 20%/40%/60% damage when striking targets with less than 20% health."
* Pestilence renamed to Infested Corpse
* Crypt Fever - stacks up to 3 times
* Ferocious Dead - added "Death Pact grants a heal over time effect for 15 sec equal to 50% of the amount healed"
* Lichborn - 15 minutes cooldown removed, 5 minute category cooldown added (shared with what?)
* Frozen Rune Weapon - Also has a chance to cause your target to be vulnerable to Frost damage
* Frost Strike - changed: "A strong attack that increases melee damage by 200 and causes your attack to deal Frost damage. Has a 30% chance to freeze the target." GCD removed
* On a Pale Horse - changed:
o "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects."
* Midnight Sun replaced with Unbreakable Armor
o "Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec."
* Chillbanes - renamed to Chilling Focus. Effect changed to 25%/50%/75%
* Shadow of Death - Duration increased to 45 sec
* Corpse Explosion - changed
o "Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards."
* Improved Icy Touch - changed
o "Increases the damage done by your Icy Touch spell by 5%/10%."
* Blade Barrier (NYI) - duration reduced to 8 seconds.
* Howling Blast - changed
o "Blast the target with a frigid wind dealing 719-782 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets."
* Frozen Dread Plate replaced by Frigid Dreadplate
o "Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings."
* Will of the Necropolis - effect changed to 10%/20%/30%
* Hungering Cold - NYI removed
o "Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within [???] yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice." Stun renamed to "Frozen."
* Summon Gargoyle - "The Gargoyle remains until the summoner runs out of Runic Power." changed to flat 1 minute duration
* Wandering Plague - Changed "This damage will not cancel spells normally cancelled when targets take damage." to "This spell ignores targets with effects cancelled by taking damage"
* Glacier Rot - Hungering Cold removed from affected spells
* Spell Deflection - changed to "You have a chance equal to your Parry chance of taking 20%/30% less damage from a direct damage spell."
* Dance of the Dead - renamed to Dirge
* Deathchill - Changed to
o "When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec."
* Blood Gorged - changed to
o "When you are above 75% health, your melee damage is increased by 2%/4%/6%/8%/10%."
* Tundra Stalker - Howling Blast removed from affected spells list
* Anti-Magic Field replaced by Anti-Magic Zone - "Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage"
Warlock
* Shadow Vulnerability (ISB debuff) now only affects non-periodic spells
* Shadow Fury - "Can be cast while moving." added to description
* Spell Lock "silencing the enemy" added to description
* Soul Depletion talent changed
o "Your Corruption spell ticks have a 5%/10%/15% chance of consuming 2% Mana, 8 Energy, 4 Rage or 8 Runic Power on affected targets.
* Death's Embrace - now affects Shadowburn instead of Haunt
* Decimate - Exhaustion removed from description
* Demon Form - Immolation self-damage removed
* Fel Armor - ranks 2 and 3 - possibly added Increases health regeneration by 30% (Not shown in the description)
Hunter
* Demoralizing Screech - now has 10 sec cooldown
* Charge - description changed to read "animal" instead of "boar"
* Gore - "Gores the enemy, causing $s1 damage. This attack has a 50% chance to inflict double damage, or triple damage if used just after a Charge."
Rogue
* Cheap Shot - "Awards 2 combo points" removed from description
* Eviscerate - Rank 12 (only) formula changed. For example rank 12 with 1 combo point: ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07}
Priest
* Improved Divine Spirit - Changed to 3%/6%
* Circle of healing - cooldown reduced to 6 sec
* Improved shadow form - Now gives 50%/100% chance to avoid interruption caused by damage.
* Dark Spirit replaced with Twisted Faith
o "Increases your Shadow damage by up to 6%/12%/18% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 1% (?not sure?) for each of your Shadow damage over time effects on the target"
* Growing Pains replaced with Pain and Suffering
o Your Mind Flay has a 33%/66%/100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20%/40%/60%
* Improved Holy Concentration - gives 20% spell haste, instead of mana regen while casting
Misc
* Swift Zebra mount renamed to Swift Zhevra
* Spell 33153 - Artic Flying - Allows your mount to fly in Northrend.
* Many healing item effects and item enchants changed, for example Golden Spell Thread was 22damage/66healing, now it gives 35 both damage and healing
* Drums of Battle - description now reads "haste rating", was "Melee, ranged, and spell haste rating"
Stolen from BlackDew
Warrior
* Incite - Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%/10%/15%.
* Improved Shield Block (Rank 2) - Reduces the cooldown of your Shield Block ability by 10 sec. [This doesn't make any sense… are they increasing the base cooldown of shield block?]
Death Knight
* Icy Talons - You leech heat from targets of your Icy Touch, so that when their melee, ranged and casting speed are reduced, yours speed up by 3%/6%/9%/12%/15% for the next 20 sec
* Killing Machine - After landing a melee critical strike, there is a 20%/40%/60%/80%/100% chance your next Icy Touch, Mind Freeze or Howling Blast spell will be a critical strike.
* Empowered Blood Presence - Strengthens the Death Knight and party members within 30 yards with the presence of blood, increasing damage and healing by 15%. Only one Presence may be active at a time.
* Ebon Plaguebringer - Whenever an enemy is infected by a stack of 3 of your diseases, they also become infected by Ebon Plague, which increases their vulnerability to magic damage by 3%/6%/9%/12%/15% for 15 sec.
* Heart Strike - Level 55 Skill - "A debilitating attack that lowers the target's total health by 20%, up to 3000, for 30sec."
* Arcane Torrent (BE Racial) - Silence all enemies within 8 yards for 2 sec. In addition, you gain 10 Runic Power for each Mana Tap charge currently affecting you.
Druid
* Gift of the Earthmother - Reduces the global cooldown of your Rejuvenation and Lifebloom spells by .1/.2/.3/.4/.5 sec, and causes your Healing Touch and Nourish spells to refund 1/2/3/4/5% of their base cost for each healing over time effect on the target.
Some new CC?
* Cripples the target, reducing movement speed by 75%, pacifying and silencing the target. Cripple causes the target to be immune to physical attacks, but still vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time.
Possibly - Warlock
* Chaos Bolt (Rank 1), Level 60, 715 mana, 8 sec cooldown, possibly shared with something
o "Sends a bolt of Chaotic Fire at the enemy, dealing 990-1256 Fire damage. Chaos Bolt cannot be resisted, and pierces through absorption and immunity mechanics."
New armor kits
* Jormungar Leg Armor - Permanently attach jormungar armor onto pants to increase Stamina by 45 and Agility by 15. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Nerubian Leg Armor - Permanently attach nerubian armor onto pants to increase attack power by 60 and critical strike rating by 15. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Jormungar Leg Chitin - Permanently attach clefthide armor onto pants to increase Stamina by 50 and Agility by 18. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Nerubian Leg Chitin - Permanently attach nerubian chitin onto pants to increase attack power by 70 and critical strike rating by 18. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Borean Armor Kit - Permanently increase the Stamina of an item worn on the head, chest, shoulders, legs, hands or feet by 12. Can only be used on armor in your possession, and attaching the armor kit causes the item to become soulbound.
* Heavy Borean Armor Kit - Permanently increase the Stamina of an item worn on the head, chest, shoulders, legs, hands or feet by 15. Can only be used on armor in your possession, and attaching the armor kit causes the item to become soulbound.
* Dragonscale Leg Armor - Permanently attach dragonscale armor onto pants to increase Stamina by 72 and Agility by 35. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
* Protoscale Leg Armor - Permanently attach protoscale armor onto pants to increase attack power by 100 and critical strike rating by 36. Can only attach to armor in your possession, and attaching causes the item to become soulbound.
New drums
* Drums of Great Battle - Increases movement speed by 15% and haste rating by 95 on nearby party members. Lasts 30 sec. Drums can be used while shapeshifted.
* Drums of Major Restoration - Restores 144*5 health and mana to nearby party members over 15 sec. Drums can be used while shapeshifted.
* Drums of Dark War - Increases attack power by 75 and spell damage by 44 on nearby party members. Lasts 30 sec. Drums can be used while shapeshifted.
* Drums of Precision - Increases hit rating by 95 on nearby party members. Lasts 30 sec. Drums can be used while shapeshifted.
CHANGED STUFF
Mage
* Invisibility countdown changed to 3 seconds
Warrior
* Mocking blow cooldown changed to 1 minute, and can be used in Battle Stance, Defensive Stance
* Shield Block now increases Block Value too
* Defensive Stance now gives 45% increased threat (was 30%)
* Anger Management - "while in combat" removed from description.
* Improved disarm additional damage changed to 4%/7%/10%
* Sweeping Strikes now have 5 charges
* Improved Shield Block - changed to "Reduces the cooldown of your Shield Block ability by 5 sec."
* Shield Specialization now gives 20 rage
* Improved Disciplines replaced with Sudden Death
o "Your melee critical hits have a 10%/20% chance of allowing the use of Execute regardless of the target's health state."
Druid
* Soothe Animal now works on dragonkin
* Challenging Roar cooldown changed to 3 minutes
* Maul description changed to "A strong attack that increases melee damage by $s1 and causes a high amount of threat."
* Moonglow now affects Starfall and Wrath too
* Celestial Focus, Vengeance, Focused Starlight - now affect Starfall too
* Predatory strikes
o "Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 50%/100%/150% of your level and 7%/14%/20% of any attack power on your equipped weapon."
* Natures Swiftness - added "with a casting time less than 10 sec." to description
* Improved tranquility threat modifier changed to 30%/60%
* Ferocious Bite and Rip damage values changed
* Entangling roots now tick every second
* Lunar Guidance changed to 4%/8%/12%
* Nurturing Instinct increased healing changed to 35%/70%
* Empowered Touch changed to 20%/40%
* Mangle debuff now affects mangle too
* Owlkin frenzy - haste effect changed to "immune to pushback while casting Balance spells."
* Primal Precision 30%/60% changed to 40%/80%
* Primal Aggression changed to "Increases damage done by your Maul and Shred attacks on bleeding targets by 2%/4%/6%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10%/20%/30%."
* Infected Wounds proc chance changed to 33%/66%/100%
* Reinforced Hide replaced by King of the Jungle
o "While Enraged in Bear form or Dire Bear form, your damage is increased by 5%/10%/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy"
* Living Seed proc chance changed to 33%/66%/100% and effect changed to 30%
* Starfall secondary damage radius reduced to 5 yards
* Natures Fury removed effect "Converts $s2% of your bonus healing into bonus spell damage"
* Berserk Reduces - Energy regeneration replaced by reduced energy cost of all abilities. Also Mangle (Bear) and Maul abilities hit up to 3 maximum targets.
* Replenish - proc chance changed to 5%/10%/15%
* Gnaw renamed to Lock Jaw, description says "stuns the target and deals damage", otherwise unchanged
* Nourish - Additional heal changed to "Heals for an additional 12% for each Rejuvenation, Regrowth, or Lifebloom effect cast by you active on the target."
Death Knight
* Most places mentioning "Runeblade" changed to "Rune Weapon"
* Death and Decay damage changed to (100/121/190/241)+0.039*AP and random component removed
* Death Strike deals 60% weapon damage
* Icy Touch cooldown reduced to 4 seconds
* Blood Tap - Level 55, Costs 15% of Base Health
o "Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 30 seconds"
* Chromatic Rune Mastery - Replaced by Death Rune Mastery - "Whenever a rune activates, it has a 2% chance of converting into a Death Rune."
* Degeneration - DOT Stacks up to 3 times. "Unable to be healed by periodic heals" effect removed
* Mind Freeze - cooldown increased to 10sec and duration increased to 4 seconds
* Death Coil - Works on undead enemies
* All presences have 1 second cooldown, but won't trigger GCD
* Butcher changed to Butchery
o "Whenever you kill an enemy that grants experience or honor, you generate 10/20 runic power. In addition you generate 1 runic power per 3 sec."
* Scent of Blood - charges reduced to 2
* Mark Of Blood - Cooldown removed, can only be placed on enemy
* Vendetta - Heal reduced to 3%
* Sudden Death renamed to Sudden Doom
* Blood Rune Mastery (NYI) - proc chance changed to 10%
* Unholy Rune Mastery (NYI) - proc chance changed to 10%
* Heart Strike renamed to Obliterate, 150% weapon damage + 300 per desease
* Merciless Combat (NYI) changed
o "Your Frost attacks do an additional 20%/40%/60% damage when striking targets with less than 20% health."
* Pestilence renamed to Infested Corpse
* Crypt Fever - stacks up to 3 times
* Ferocious Dead - added "Death Pact grants a heal over time effect for 15 sec equal to 50% of the amount healed"
* Lichborn - 15 minutes cooldown removed, 5 minute category cooldown added (shared with what?)
* Frozen Rune Weapon - Also has a chance to cause your target to be vulnerable to Frost damage
* Frost Strike - changed: "A strong attack that increases melee damage by 200 and causes your attack to deal Frost damage. Has a 30% chance to freeze the target." GCD removed
* On a Pale Horse - changed:
o "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects."
* Midnight Sun replaced with Unbreakable Armor
o "Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec."
* Chillbanes - renamed to Chilling Focus. Effect changed to 25%/50%/75%
* Shadow of Death - Duration increased to 45 sec
* Corpse Explosion - changed
o "Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards."
* Improved Icy Touch - changed
o "Increases the damage done by your Icy Touch spell by 5%/10%."
* Blade Barrier (NYI) - duration reduced to 8 seconds.
* Howling Blast - changed
o "Blast the target with a frigid wind dealing 719-782 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets."
* Frozen Dread Plate replaced by Frigid Dreadplate
o "Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings."
* Will of the Necropolis - effect changed to 10%/20%/30%
* Hungering Cold - NYI removed
o "Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within [???] yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice." Stun renamed to "Frozen."
* Summon Gargoyle - "The Gargoyle remains until the summoner runs out of Runic Power." changed to flat 1 minute duration
* Wandering Plague - Changed "This damage will not cancel spells normally cancelled when targets take damage." to "This spell ignores targets with effects cancelled by taking damage"
* Glacier Rot - Hungering Cold removed from affected spells
* Spell Deflection - changed to "You have a chance equal to your Parry chance of taking 20%/30% less damage from a direct damage spell."
* Dance of the Dead - renamed to Dirge
* Deathchill - Changed to
o "When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec."
* Blood Gorged - changed to
o "When you are above 75% health, your melee damage is increased by 2%/4%/6%/8%/10%."
* Tundra Stalker - Howling Blast removed from affected spells list
* Anti-Magic Field replaced by Anti-Magic Zone - "Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage"
Warlock
* Shadow Vulnerability (ISB debuff) now only affects non-periodic spells
* Shadow Fury - "Can be cast while moving." added to description
* Spell Lock "silencing the enemy" added to description
* Soul Depletion talent changed
o "Your Corruption spell ticks have a 5%/10%/15% chance of consuming 2% Mana, 8 Energy, 4 Rage or 8 Runic Power on affected targets.
* Death's Embrace - now affects Shadowburn instead of Haunt
* Decimate - Exhaustion removed from description
* Demon Form - Immolation self-damage removed
* Fel Armor - ranks 2 and 3 - possibly added Increases health regeneration by 30% (Not shown in the description)
Hunter
* Demoralizing Screech - now has 10 sec cooldown
* Charge - description changed to read "animal" instead of "boar"
* Gore - "Gores the enemy, causing $s1 damage. This attack has a 50% chance to inflict double damage, or triple damage if used just after a Charge."
Rogue
* Cheap Shot - "Awards 2 combo points" removed from description
* Eviscerate - Rank 12 (only) formula changed. For example rank 12 with 1 combo point: ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.07}
Priest
* Improved Divine Spirit - Changed to 3%/6%
* Circle of healing - cooldown reduced to 6 sec
* Improved shadow form - Now gives 50%/100% chance to avoid interruption caused by damage.
* Dark Spirit replaced with Twisted Faith
o "Increases your Shadow damage by up to 6%/12%/18% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 1% (?not sure?) for each of your Shadow damage over time effects on the target"
* Growing Pains replaced with Pain and Suffering
o Your Mind Flay has a 33%/66%/100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20%/40%/60%
* Improved Holy Concentration - gives 20% spell haste, instead of mana regen while casting
Misc
* Swift Zebra mount renamed to Swift Zhevra
* Spell 33153 - Artic Flying - Allows your mount to fly in Northrend.
* Many healing item effects and item enchants changed, for example Golden Spell Thread was 22damage/66healing, now it gives 35 both damage and healing
* Drums of Battle - description now reads "haste rating", was "Melee, ranged, and spell haste rating"
Stolen from BlackDew
Sunday, May 25, 2008
Fixed Talent Tree Links
First of all:
DeathKnight: http://war-tools.darlinganime.com/index.php?i=deathknight
Druid: http://war-tools.darlinganime.com/index.php?i=druid
Mage: http://war-tools.darlinganime.com/index.php?i=mage
Priest: http://war-tools.darlinganime.com/index.php?i=priest
Warlock: http://war-tools.darlinganime.com/index.php?i=warlock
Warrior: http://war-tools.darlinganime.com/index.php?i=warrior
Love to War Pirate
Does the Priest talent Growing Pains seem pretty ridiculous to anyone else? Especially with the free spell damage on healing gear thing, it seems without a doubt that SPs would stack healing gear instead of damage. This feels kind of weird and seems like it could really add itemization issues. (The current Arena healing set would be better than the damage set)
DeathKnight: http://war-tools.darlinganime.com/index.php?i=deathknight
Druid: http://war-tools.darlinganime.com/index.php?i=druid
Mage: http://war-tools.darlinganime.com/index.php?i=mage
Priest: http://war-tools.darlinganime.com/index.php?i=priest
Warlock: http://war-tools.darlinganime.com/index.php?i=warlock
Warrior: http://war-tools.darlinganime.com/index.php?i=warrior
Love to War Pirate
Does the Priest talent Growing Pains seem pretty ridiculous to anyone else? Especially with the free spell damage on healing gear thing, it seems without a doubt that SPs would stack healing gear instead of damage. This feels kind of weird and seems like it could really add itemization issues. (The current Arena healing set would be better than the damage set)
Thursday, May 22, 2008
Emo WotLK Whining Take Two
Despite the new abilities, mages still seem to lack:
A healing debuff
A mana drain
A way of recovering lost health
A way of reliably getting off casts in PvP
A dispel resistance mechanic
A reliable way of dealing with mild pressure (pets, dots, etc)
These aren't things that are necessary or even desired necessarily, as total class homogenization is boring, but at least one or two of the above would open up options in gameplay and team composition a lot for the class.
Dispel is really a huge problem. Basically we still rely on winter's chill to frustrate dispels which is sort of neat, but sort of clumsy. I think offensive dispel resistance might be too potent on the class (especially with all of our crap debuffs), but our buffs could be more resilient to dispel as some are extremely critical. Icy Veins, Ice Barrier, Combustion, our Armors, etc. If it were only priests and shamans stripping us of this stuff, this would be less an issue, but with so many classes able to dispel, I was really hoping for an improvement on this front in WotLK. Even with all the new toys, fighting against mages looks to be again dispel-and-train.
All three talent trees are plagued with too specific talents. I know we're not supposed to compare talents across classes, but mages have a ridiculous number of talents that simply improve one ability in one way, and even then, sometimes only marginally. I had planned on going through the new trees, but apparently Blizz has gone all NDA-enforce-y on people, so I'll let shit blow over a few days.
Anyways, I'm gone starting tomorrow till Tuesday -- maybe I'll get one update in between now and then, but otherwise pc and <3 till then.
A healing debuff
A mana drain
A way of recovering lost health
A way of reliably getting off casts in PvP
A dispel resistance mechanic
A reliable way of dealing with mild pressure (pets, dots, etc)
These aren't things that are necessary or even desired necessarily, as total class homogenization is boring, but at least one or two of the above would open up options in gameplay and team composition a lot for the class.
Dispel is really a huge problem. Basically we still rely on winter's chill to frustrate dispels which is sort of neat, but sort of clumsy. I think offensive dispel resistance might be too potent on the class (especially with all of our crap debuffs), but our buffs could be more resilient to dispel as some are extremely critical. Icy Veins, Ice Barrier, Combustion, our Armors, etc. If it were only priests and shamans stripping us of this stuff, this would be less an issue, but with so many classes able to dispel, I was really hoping for an improvement on this front in WotLK. Even with all the new toys, fighting against mages looks to be again dispel-and-train.
All three talent trees are plagued with too specific talents. I know we're not supposed to compare talents across classes, but mages have a ridiculous number of talents that simply improve one ability in one way, and even then, sometimes only marginally. I had planned on going through the new trees, but apparently Blizz has gone all NDA-enforce-y on people, so I'll let shit blow over a few days.
Anyways, I'm gone starting tomorrow till Tuesday -- maybe I'll get one update in between now and then, but otherwise pc and <3 till then.
Wednesday, May 21, 2008
EJ WotLK Mage Threat
Lots of good info.
It's a lot of PvE theorycrafting, but it's a good info source. ^^
*UPDATING LATER TONIGHT*
It's a lot of PvE theorycrafting, but it's a good info source. ^^
*UPDATING LATER TONIGHT*
Tuesday, May 20, 2008
Talent Trees
Mage
Druid
Warrior
Priest
Warlock
DK
There might be a few errors in those trees. Please post up corrections or better/updated links. ^^
Going to update this post with info as I see it tonight.
Fel Armor - Surrounds the caster with fel energy, increasing spell damage by up to 180 and allows 30% of your mana and health regeneration to continue while casting. Only one type of Armor spell can be active on the Warlock at any time.
VERSUS
Mage Armor - Increases your resistance to all magic by 40 and allows 30% of your mana regeneration to continue while casting. In addition, the duration of all harmful Magic effects used against you is reduced by -50%. Only one type of Armor spell can be active on the Mage at any time.
ALSO FOR MY MAGES
Note that Prismatic Cloak makes Invis Fade ONE second. Magic Attunement adds 6 yards to all your Arcane spells. Arcane Focus changed to 3 point 1% hit 1% mana reduction. Magic Absorb in that tree is incorrect and is actually 1 resist per level. So, 80 all resists at level 80 (120 with mage armor). Meh.
I was going to post up some thoughts on the changes, but I'll wait till we have a bit more info. ^^
Druid
Warrior
Priest
Warlock
DK
There might be a few errors in those trees. Please post up corrections or better/updated links. ^^
Going to update this post with info as I see it tonight.
Fel Armor - Surrounds the caster with fel energy, increasing spell damage by up to 180 and allows 30% of your mana and health regeneration to continue while casting. Only one type of Armor spell can be active on the Warlock at any time.
VERSUS
Mage Armor - Increases your resistance to all magic by 40 and allows 30% of your mana regeneration to continue while casting. In addition, the duration of all harmful Magic effects used against you is reduced by -50%. Only one type of Armor spell can be active on the Mage at any time.
ALSO FOR MY MAGES
Note that Prismatic Cloak makes Invis Fade ONE second. Magic Attunement adds 6 yards to all your Arcane spells. Arcane Focus changed to 3 point 1% hit 1% mana reduction. Magic Absorb in that tree is incorrect and is actually 1 resist per level. So, 80 all resists at level 80 (120 with mage armor). Meh.
I was going to post up some thoughts on the changes, but I'll wait till we have a bit more info. ^^
WotLK Compilation
For a better compilation of WotLK info, check out: http://wotlk.wikidot.com/
It's much better organized than my randomness. Enjoy and I'll still be updating with other information in the coming days.
A lot of people are speculating that these notes are "fake." They aren't. Deal.
It's much better organized than my randomness. Enjoy and I'll still be updating with other information in the coming days.
A lot of people are speculating that these notes are "fake." They aren't. Deal.
Monday, May 19, 2008
Rumored WotLK F&F Infos
Deathknight
Black Ice - Increases your Frost and Shadow spell damage by $s1%
Bone Armor: "The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min."
Chromatic Rune Mastery: "Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec."
Degeneration: "Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect."
Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side
Death and Decay - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.
Dirge - Whenever you kill a diseased target that yields experiance or honor you have a 5% chance of the corpse rising as a free Ghoul. You can have a maximum of 2 Ghouls at one time
Blood Gorged When you are above 75% health, you do an additional 3% damage with any melee weapon
Dancing Runeblade Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do
Rage of Rivendare You do 2% additional weapon damage to diseased targets
Unholy Blight A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power
Hungering Cold A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it
Tundra Stalker You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold
Druid
Improved Moonkin Form Rank 1-3
Improved Tree of Life: "Increases your Armor while in Tree of Life Form by $s1%, and increases the effect of your Bark's Blessing by $s2%"
Living Seed: "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d."
Spark of Nature: "Increases the critical effect chance of your Swiftmend and Nourish spells by $s1%."
Nourish: Heals a friendly target for $s1. Heals for an additional $/4;s1 if Rejuvenation is on the target.
Flourish Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration
Blinding Swarm A swarm of insects that inflicts $s1 Nature damage to targets standing in the swarm. Chance to hit reduced by $m2% while standing in the swarm
Nature's Fury Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times
Starfall You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d
Infected Wounds Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482
Berserk Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds
Mage
NEW PERMAFROST "Adds a Chill effect to your Icy Touch and Mind Freeze, reducing movement speed by 30% for 6 sec."
New food = sweet potato pie and strudles
New water = something stupid who cares
Netherwind Presence Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant
Arcane Barrage Launches several missiles at the enemy target, causing $s1 Arcane damage
Burnout Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana
Living Bomb The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards
Chilled to the Bone Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%
Deep Freeze Stuns the target for $d. Only usable on Frozen targets
Pally
Martyr: "Redirect all harmful spells directed at friendly targets to yourself for $d."
Priest
Divine Providence Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%
Gives you a chance to gain a $49694s1% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a $49694s2% rate while casting. Lasts $49694d
Penance Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758
Mind Rot Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds
Rapture Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells
Guardian Spirit Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d
Growing Pains Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target
Dispersion You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d
Shaman
Mind ShockShocks an enemy with concussive force, inflicting Nature damage and slowing attack and casting speeds by $s2% for $d.Time between attacks increased by $s2%.
Warrior
Bladed Armor - You gain $s1 attack power for every 1000 points of your armor value
Spell Deflection - Reduces all spell damage taken by $s1% for 10 sec following a successful parry
Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack $s2% slower then normal
Strength of Arms Increases your Strength and total health by $s1%
Bladestorm Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed
Heroic Leap Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d
Sword and Board When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227
Shockwave Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat
Warlock
"While the Succubus is active, physical attacks done to you or your Succubus have a chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown."
Mind Twisting Deals $s1 damage and knocks the targets up in the air
NightmareAssault the target's mind, causing a powerful nightmare that deals $s2 Shadow damage to all enemies within 10 yards of the target. Lasts $d
Everlasting Affliction Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target
Atrocity You devastate the area, causing Corruption (Rank 8) to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration
Decimate Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
Eternal Flames Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%
Demonic Pact Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090
Metamorphosis You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned.
UPDATING AS I SNIPE
Black Ice - Increases your Frost and Shadow spell damage by $s1%
Bone Armor: "The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min."
Chromatic Rune Mastery: "Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec."
Degeneration: "Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect."
Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side
Death and Decay - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.
Dirge - Whenever you kill a diseased target that yields experiance or honor you have a 5% chance of the corpse rising as a free Ghoul. You can have a maximum of 2 Ghouls at one time
Blood Gorged When you are above 75% health, you do an additional 3% damage with any melee weapon
Dancing Runeblade Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do
Rage of Rivendare You do 2% additional weapon damage to diseased targets
Unholy Blight A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power
Hungering Cold A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it
Tundra Stalker You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold
Druid
Improved Moonkin Form Rank 1-3
Improved Tree of Life: "Increases your Armor while in Tree of Life Form by $s1%, and increases the effect of your Bark's Blessing by $s2%"
Living Seed: "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d."
Spark of Nature: "Increases the critical effect chance of your Swiftmend and Nourish spells by $s1%."
Nourish: Heals a friendly target for $s1. Heals for an additional $/4;s1 if Rejuvenation is on the target.
Flourish Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration
Blinding Swarm A swarm of insects that inflicts $s1 Nature damage to targets standing in the swarm. Chance to hit reduced by $m2% while standing in the swarm
Nature's Fury Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times
Starfall You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d
Infected Wounds Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482
Berserk Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds
Mage
NEW PERMAFROST "Adds a Chill effect to your Icy Touch and Mind Freeze, reducing movement speed by 30% for 6 sec."
New food = sweet potato pie and strudles
New water = something stupid who cares
Netherwind Presence Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant
Arcane Barrage Launches several missiles at the enemy target, causing $s1 Arcane damage
Burnout Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana
Living Bomb The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards
Chilled to the Bone Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%
Deep Freeze Stuns the target for $d. Only usable on Frozen targets
Pally
Martyr: "Redirect all harmful spells directed at friendly targets to yourself for $d."
Priest
Divine Providence Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%
Gives you a chance to gain a $49694s1% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a $49694s2% rate while casting. Lasts $49694d
Penance Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758
Mind Rot Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds
Rapture Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells
Guardian Spirit Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d
Growing Pains Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target
Dispersion You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d
Shaman
Mind ShockShocks an enemy with concussive force, inflicting Nature damage and slowing attack and casting speeds by $s2% for $d.Time between attacks increased by $s2%.
Warrior
Bladed Armor - You gain $s1 attack power for every 1000 points of your armor value
Spell Deflection - Reduces all spell damage taken by $s1% for 10 sec following a successful parry
Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack $s2% slower then normal
Strength of Arms Increases your Strength and total health by $s1%
Bladestorm Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed
Heroic Leap Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d
Sword and Board When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227
Shockwave Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat
Warlock
"While the Succubus is active, physical attacks done to you or your Succubus have a chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown."
Mind Twisting Deals $s1 damage and knocks the targets up in the air
NightmareAssault the target's mind, causing a powerful nightmare that deals $s2 Shadow damage to all enemies within 10 yards of the target. Lasts $d
Everlasting Affliction Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target
Atrocity You devastate the area, causing Corruption (Rank 8) to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration
Decimate Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
Eternal Flames Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%
Demonic Pact Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090
Metamorphosis You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned.
UPDATING AS I SNIPE
Tuesday, April 29, 2008
NPH Isn't Mentioned in This Post
As you've probably heard over on Da Riot, Azael, Spoh and Zyz have been not only sponsored but are doing pretty well on TR. Who fucking cares? I do. Zyz and Azael are my nigs and I don't really know Spoh but 2/3 ain't bad. They might be emo bastards but I fucking love them like that bunny love Trix and faggots sweat dicks.
I put up a tiny (your dick) teaser for my (dick) incredible up and coming vid last night. I'll try to get a better version of the Vimeo up later tonight if I'm not requiring use of my comp for arenas. (Unlikely as I still need a human rogue for 2s, and two rogues or a human rogue and a ele-shammy/SP for 3s)
Did anyone watch Harold and Kumar and think of GC4? I did. My dick rumble in the jungle, yo dick got touched by your uncle.
Long live the storm king.
I actually fucking loved GC's last vid and thought it was basically perfect, but theres a lot of GC (player) haters. GET THAT JUNGLE MUSIC OUT OF YOUR VIDEOS WOW IS SERIOUS BUSINESS.
I've been playing almost exclusively fire specs since 2.3 hit. Unless I can find a very strong rogue for 2s 2dps and 3s 3dps in the near future, I'll probably swap back to WE and run more conventional (boring) lineups. I've been still sort of interested in running 0/50/11 in a 2345 5s but I lack 4pc T6 and I doubt I can find the people on BDF for it. I'm not about to start frapsing RMP 3s so I'm not sure what I'll do for some non-zzz arena footage.
Unless ag_uf has working party targets and debuff/buff timers in the near future, it's time to swap to Pitbull. Once I custom up Pitbull to be suitably amusing (racist and homophobic), I'll post up a UI compilation. (I stole everything from Affix but fuck it)
Too much parentheticals up in this bitch.
Oh, by the gay. Check Quag's Eye + Focus Meta. It's pretty beast with IV and poly 4-piece. If you're into that sort of thing... I personally like big crits. BIIIIGGG CRITSSS.
I like chicks with big tits n' small hips who ride big dicks in small whips.
Thug out.
Bleh, newer vimeo still looks like penis. It has my cliche gay distorted text though.
Raddy V Preview from radikal on Vimeo.
I put up a tiny (your dick) teaser for my (dick) incredible up and coming vid last night. I'll try to get a better version of the Vimeo up later tonight if I'm not requiring use of my comp for arenas. (Unlikely as I still need a human rogue for 2s, and two rogues or a human rogue and a ele-shammy/SP for 3s)
Did anyone watch Harold and Kumar and think of GC4? I did. My dick rumble in the jungle, yo dick got touched by your uncle.
Long live the storm king.
I actually fucking loved GC's last vid and thought it was basically perfect, but theres a lot of GC (player) haters. GET THAT JUNGLE MUSIC OUT OF YOUR VIDEOS WOW IS SERIOUS BUSINESS.
I've been playing almost exclusively fire specs since 2.3 hit. Unless I can find a very strong rogue for 2s 2dps and 3s 3dps in the near future, I'll probably swap back to WE and run more conventional (boring) lineups. I've been still sort of interested in running 0/50/11 in a 2345 5s but I lack 4pc T6 and I doubt I can find the people on BDF for it. I'm not about to start frapsing RMP 3s so I'm not sure what I'll do for some non-zzz arena footage.
Unless ag_uf has working party targets and debuff/buff timers in the near future, it's time to swap to Pitbull. Once I custom up Pitbull to be suitably amusing (racist and homophobic), I'll post up a UI compilation. (I stole everything from Affix but fuck it)
Too much parentheticals up in this bitch.
Oh, by the gay. Check Quag's Eye + Focus Meta. It's pretty beast with IV and poly 4-piece. If you're into that sort of thing... I personally like big crits. BIIIIGGG CRITSSS.
I like chicks with big tits n' small hips who ride big dicks in small whips.
Thug out.
Bleh, newer vimeo still looks like penis. It has my cliche gay distorted text though.
Raddy V Preview from radikal on Vimeo.
Saturday, April 26, 2008
Homeless Dude at Seven Eleven
I went to seven eleven to buy some Naked juice. Berry Blast. Normally, there's no line. Today there was.
FLASH TO PRESENT TENSE DESCRIPTION OF THE SCENE
As I'm standing there, a disheveled homeless man enters the store. He's wearing a white wife-beater, except it's no longer recognizably white. Torn up khakis equally stained. A black hoodie strained to be kept in one piece.
He's muttering to himself and twitching frantically. French, I think. He proceeds to start barking. Not a bark per se, but a guttural yapping. Not intimidating in itself, but paired with the filthiness, the craziness worn on his face, and the fact my mind is rifling through diseases this man is likely a vector for -- OH. And the hair. Bob Marley dreads meet Albert Einstein fro. Add in some rodent feces and a dash of booze and you've got it.
BACK TO PAST TENSE TYVM
He started staggering up to the customers waiting in line. More incoherent French. He did more of his usual muttering and twitching. Possessed. He came up to me.
ScaryDude: <Some stupid incoherent bullshit>
Me: Yeah.
ScaryDude: I'm a shaman. I can do magics.
Me: Hmn
IM A SHAMAN I CAN DO MAJIKS
BRB WITH A REAL POST BUT THIS REALLY HAPPENED
IM A SHAMAN I CAN DO MAJIKS
FLASH TO PRESENT TENSE DESCRIPTION OF THE SCENE
As I'm standing there, a disheveled homeless man enters the store. He's wearing a white wife-beater, except it's no longer recognizably white. Torn up khakis equally stained. A black hoodie strained to be kept in one piece.
He's muttering to himself and twitching frantically. French, I think. He proceeds to start barking. Not a bark per se, but a guttural yapping. Not intimidating in itself, but paired with the filthiness, the craziness worn on his face, and the fact my mind is rifling through diseases this man is likely a vector for -- OH. And the hair. Bob Marley dreads meet Albert Einstein fro. Add in some rodent feces and a dash of booze and you've got it.
BACK TO PAST TENSE TYVM
He started staggering up to the customers waiting in line. More incoherent French. He did more of his usual muttering and twitching. Possessed. He came up to me.
ScaryDude: <Some stupid incoherent bullshit>
Me: Yeah.
ScaryDude: I'm a shaman. I can do magics.
Me: Hmn
IM A SHAMAN I CAN DO MAJIKS
BRB WITH A REAL POST BUT THIS REALLY HAPPENED
IM A SHAMAN I CAN DO MAJIKS
Monday, April 21, 2008
Real Quick
I wrote up a terribly emo post that was half "Dear Diary Why Is My Dick So Small" and half "I Wonder What Bynis Tastes Like" but instead of paragraphs upon paragraphs that'll make you swear off dudes for life, here's what's up.
Working on a Remix slash Director's Cut version of Raddy IV. Why? Because I do what I want, fuck you haters. Actually, there's about five minutes of footage I wanted to include but didn't. Also, it'll be a few weeks till I can even start frapsing for the arena vid I want to do -- don't blame me, blame my dodger teammates. I probably won't WCM the vid as I imagine it'll be too similar to Raddy IV, but I've only added about 1.5 minutes of new footage and re-edited a few sections so far -- it may change way more extensively as I cut/splice shit up.
Yes, I still plan on keeping that long-ass druid duel in. Okay, maybe I won't. Undecided. ^^
The glitter font will be changed up tiny bit and won't face fuck the entire screen quite as much.
Not sure how much of the original music I'll keep. The Baccano intro theme will remain and the intro will be of the same format -- actually, I rapped up that part, it's slightly improved I think...
So...
Raddy IV Championship Edition or Raddy IV Hyper Turbo? Probably neither.
Video will be of the same format. Lots of fast/short clips. Very ADD. Even with extended footage, trying to keep vid sub 12 minutes, optimally 10-11. A lot of the "new" footage is me dueling as DB. ^^
I realize this seems a bit gimmicky, but some of the new footage is worth it, I promise. ^^
Working on a Remix slash Director's Cut version of Raddy IV. Why? Because I do what I want, fuck you haters. Actually, there's about five minutes of footage I wanted to include but didn't. Also, it'll be a few weeks till I can even start frapsing for the arena vid I want to do -- don't blame me, blame my dodger teammates. I probably won't WCM the vid as I imagine it'll be too similar to Raddy IV, but I've only added about 1.5 minutes of new footage and re-edited a few sections so far -- it may change way more extensively as I cut/splice shit up.
Yes, I still plan on keeping that long-ass druid duel in. Okay, maybe I won't. Undecided. ^^
The glitter font will be changed up tiny bit and won't face fuck the entire screen quite as much.
Not sure how much of the original music I'll keep. The Baccano intro theme will remain and the intro will be of the same format -- actually, I rapped up that part, it's slightly improved I think...
So...
Raddy IV Championship Edition or Raddy IV Hyper Turbo? Probably neither.
Video will be of the same format. Lots of fast/short clips. Very ADD. Even with extended footage, trying to keep vid sub 12 minutes, optimally 10-11. A lot of the "new" footage is me dueling as DB. ^^
I realize this seems a bit gimmicky, but some of the new footage is worth it, I promise. ^^
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