It's inevitable the trees will probably be taken down for being too similar to the real alpha trees, but whatever. My initial thoughts on the existing WoTLK trees are:
- A few of the PvE DPS talents are simply too weak.
- There's still some horrible talents that don't scale. (5/10 spell pen on Arc Sub?)
- Some talents can be tweaked to be less awful by constraining them. (Wand Spec)
- Dispel is a problem for the class, but anti-dispel talents are generally gay RNG crap.
- Frost is way bloated and impossible to spec. Changed a lot of the 5 pointers to 3 pointers and even then, it's near impossible.
- Imp Blizzard isn't worth 3 talent points but is a neat toy.
- Icy Veins CD too short for 11 points deep -- causes weirdness.
- Pushback protection on Frozen Core.
- Make Pyro not suck.
- Make Burnout not suck.
- Make Fiery Payback what it really is -- mage eye for an eye.
- Make Winter's grasp strong without making it necessary in PvE.
- Make Imp Blink more meaningful.
- Change random crap for no reason to make mages imba.
- Waste everyone's time.
7 comments:
First. Lol and btw im stalking you.
WHO SMOKE THE BLUNTS?
WE SMOKE THE BLUNTS!
as long as they keep giving melee anti-kite moves all mages will be able to do is spam instant casts. Might as well just roll boomkin, at leat they got high amounts of armor.
I always though 'noinch' was noise.
PORN
fifteen bucks / little man
put that shit / in my hand
if that money doesn't show /
then you owe me / owe me / owe
cut that wotlk shit out
nobody cares about wow anymore
As dispel protection what if mages got a buff spell similar to UA? It'd be limited to 1 friendly target at a time (to keep it from being OP) and when it was dispelled the purge spammer would get hit with damage and a silence. Call it feedback, make it an instant arcane spell with a 30 yard range and it'd be trainable at say, level 74.
It'd give the mage some interesting new tactics and the ability to protect their allies or themselves.
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