Class breakdowns are of the top 20 US teams.
Class Breakdown 5v5:
Warrior: 19
Mage: 18
Paladin: 18
Hunter: 4
Rogue: 4
Priest: 20
Shaman: 16
Warlock: 10
Druid: 4
Class Breakdown 3v3:
Warrior: 7
Mage: 7
Paladin: 5
Hunter: 0
Rogue: 8
Priest: 8
Shaman: 5
Warlock: 10
Druid: 7
Go hunters!
Class Breakdown 2v2:
Warrior: 6
Mage: 0
Paladin: 3
Hunter: 1
Rogue: 3
Priest: 4
Shaman: 3
Warlock: 7
Druid: 9
Go mages!
Combined Metric: (Normalized to 5s with 5s + (5/3) 3s + (5/2) 2s)
Warrior: 45.67
Priest: 43.33
Warlock: 39.17
Druid: 38.17
Paladin: 34.83
Shaman: 31.83
Mage: 29.67
Rogue: 24.83
Hunter: 6.5
Again this is just a simple metric, don't read much into it, but its quick. ^^
Spec Diversity (% of top 50 overall each class off spec)
Warrior: 16% (84% 35/23 variant, some are probably just prot or fury for PvE)
Warlock: 56% (44% UA variant)
Paladin: 2% (98% Holy)
Priest: 32% (68% 28/33)
Druid: 32% (68% Resto)
Shaman: 34% (66% Resto)
Mage: 6% (94 % Water Elemental, 17/0/44 itself being 58%)
Rogue: 42% (58% Combat)
Hunter: 46% (54% Marksmanship)
Note that these are fraught with bias, but it is interesting how there are more top 50 resto shamans than elemental now, hunters are increasingly more weighted to BM, while the other class ratios are reasonably the same as before.
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17 comments:
Go hunters!
thx again rad
Oh the drama this might cause
in 2v2
Mage = warlock w/o the plate and inverted MS.
Gonna be back on PTR tonight ? !!
Only 36 players in the top20 2vs2 teams?
Funny, I have three level 70s, mage, rogue and hunter.
I'm not sure how many conclusions you can draw about spec and spec diversity with so few players, however.
Posts like these lead to massive amounts of QQ on the official forums which then leads to stupid rushed nerfs that aren't tested much. I would say the real reason for the lack of rogue/hunter representation is the lack of good players. The good ones in those classes rip faces apart.
Can you weight it like how Blizzard weights the importance of the arena brackets? i.e: 5v5 100%, 3v3 80%, 2v2 70%.
Also, do you factor in those playing on more than one team right now? Teams are changing nearly overnight due to smurfing, gearing alts, etc. How do you justify that the numbers actually show what end game PvP is? The fact that there was a hunter, druid, and rogue at Blizzcon in the finals should be enough to offer a counter argument. The armory runs slow, and often is several days behind. What the numbers produce is just pure randomness depending on when the armory gets polled. Also, you can't rely on spec breakdown as you already pointed out. Some players respec multiple times during the week for PvP/PvE team changes.
WATCH AGRAMON2, raddy.
It's seriously damn good.
That warlock, Incinerato, is REAALLLLLLY good.
I think a large reason for the lack of mages in 2s is because of the resilience scaling bug. After 2.2 our shatter combos will hit about 10% harder against a well geared opponent. Even so, the incredibly defensive style of ice mages makes it difficult for them to pair with a healer, and of the current top dps picks (warlock, warrior, rogue) we have the least mana-longevity.
Of all the non-healer classes, we are probably the best at protecting and surviving damage, best control, and the worst at lasting a very long time, or delivering heavy sustained dps.
Improving the mana efficiency on burst spells such as fire blast and cone of cold would go a long way torward increasing viability in smaller brackets without really impacting pve.
I'm not using your posted data as evidence, but the class dynamics make mages a difficult class to pair with against high-resil opponents, since resilience impacts our burst dps by such a staggering amount.
Agramon2 is awful. I watched it last night and immediately discarded Agramon to the mediocre bin. Really, I purged many of the mistakes he made from memory already but someone who watched it more recently can critically analyze it if they so choose.
About what Vontre said...I don't think mages need any more tuning really. Of all the classes, they really are one of the most balanced all around. Just nerf warlocks for fuck's sake and mages are right up there with them as the most dangerous class in the game.
Back to Agramon, I don't want to come off as someone who is out to get Agramon specifically, so I'll just say this: I'm sick of watching PvP movies with nothing to offer. We see the same shit in all the mage PvP movies nowadays: 1vXing rogues and warriors in AV, incredibly boring arena footage where you would almost have to point out any great plays being made, and typical crap ganks against clearly outgeared, outclassed players. Yes, he prefaced his movie by saying what was in it, but that doesn't mean we are going to be entertained this time when we already saw Vurtne do it 6 months ago.
It's tough to come up with original content. Ming's PTR movie really was the last breath of fresh air in the PvP movie scene, and really, if he did another it WOULD be something people would want to see because gear has changed, and perhaps people/classes have improved just enough to sway the tide at the very top level. At the minimum in a movie, that is what we want to see: top players facing each other. We've seen what well-geared players can do against the shit stains of their servers/battlegroups, so unless you're doing it with a gimmick build (arcane mage), doing it in an entertaining fashion (Vurtne), or showing us new tactics/tricks, keep the footage to yourself/your guild/people you know that might find it interesting.
Hey I know, lets balance the game around who can juggle the most CC. Stack teams so there is no way to counter all of it and win. Sounds like fun to me!
I have to disagree- The duel opponents in agramon were top-notch, the he managed to pull off some really nice moves (wandX3, blink behind cast ftw) his micro was great...
It may not be "out there" like Vurtne was, but Vurtne wasn't playing the same game...these guys are high-end opponents with knowledge of game mechanics.
I was entertained the whole time.
There's a decent amount of mistakes in the numbers in the original post (warlock "score" is incorrect).
However, disregarding that, if we adjust the points by arena points you get from each bracket, you get:
38.83 warrior
37.67 priest
35.58 warlock
29.92 paladin
29.08 druid
27.92 shaman
27.33 mage
19.92 rogue
11 hunter
The numbers still don't mean much, of course.
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