Monday, May 28, 2007

Your base is under attack.

Build more overlords.

I apologize for the lack of content this weekend; Starcraft is consuming my time. It's basically the first RTS I've ever played, and I'm on day 4, so the learning curve is pretty punishing. ^^ I'm really hoping to get to a semi-competitive level before SC2, so if you have advice, replays, strategy advice, I'm grateful for it.

Anyways, back to WoW thoughts:

Ran 4 DPS again tonight after throwing away 200 rating trying to build back classic style matrices with new players earlier in the week. Picked up close to a 100 playing against what I consider mismatches going against us. (To me it seems, 4DPS>classical>WarX2>4DPS in a rock, paper, scissors type way) We also had a 30 point disconnect, and our nightly let's throw away 30 points to a team we sat in queue for 10 minutes against because we play awfully or just have incredibly bad luck.

I'm not going to say anything that I'll regret as silly, but there is a real dearth of classical matrix teams running in Stormstrike next season. We have two Forgotten Heroes teams that run war/pally/priest/mage/X where X is hunter or lock which by the way is what I mean when I refer to "classical" matrix. But beyond those two, there's about a half dozen WarX2/HealerX3 teams and now a few 4DPS teams.

I believe we're already the strongest team running currently though our rating doesn't reflect it, though doesn't everybody? ^^ That's not to say I'm comfortable with this team yet at all, but it feels like everyone is pretty green with these new teams; more often that not, we win because our opponents lose to their own mistakes or we lose to ours -- we aren't really straining for well played games yet.

I anticipate huge drama at season end as many will do whatever it takes to get their netherdrakes. Therefore, finding games might become increasingly challenging, and games are going to be more intense as people play to protect their rating a bit more seriously. We had a few 10 minute Nagrand pillar standoffs earlier today (which drive me crazy btw) where the opponents would not even come attack the middle with pretty much a free charge and for a brief moment I actually missed the stupid tornadoes. I get that you want every little edge you can get, but stalling the game until you're given a significant opening advantage you don't deserve doesn't really feel intended to me. =\

The viper sting and DoT dance for the opening minute or so is fine, but now with everyone 100% of the time having water, it is mostly futility and basically just leads both sides to running back to LoS safety and getting full med up anyways. I'm not trying to play some moral high ground argument, but didn't arena evolve out of old-school roaming 5v5, and was there ever this obsession with getting flawless openers? (Must get charge on my target of choice, must get a good sting and multi as we go in, must not have any dots on any part members, blah blah)

I'm sure there are a lot who can relate with the feeling that I've never really been into the whole gaming your rating side of arena. There is a lot of it in our battlegroup where teams won't play when they know hard matrix matchups are running or when they want to avoid specific teams. A lot of people consider this "cheap" including me (I whine about it a LOT), but then again, in poker it is stupid to play at an unprofitable table when you know you'd win at the next table, so why not in WoW pick your fights? I know that I have a hard time stopping after a loss even when I know continuing to queue is probably not in rating's best interest (risk vs reward, bad matchup, sloppy playing on our part), which sounds somewhat noble, but realistically just puts us on tilt to hemorrhage a lot of points.

16 comments:

Kzn said...

Frankly I enjoy long standoffs. As frost mages we have pretty much the best annoyance/sniping spell ingame, and you can annoy shamans SO MUCH if they drop totems early.

On the subject of SC, I'm doing the same thing. Out of interest, have you decided on a race yet? ^^

Anonymous said...

Irrelevant to the topic, but I wanted to post where you could sometime see it...
a question for you concerning your latest video :p

:) Why dont you EVER use spellsteal?
I saw those druids and priests outhealing you with PoM/Rejuv/Regrowth, when you could suck it all out of them.
I know 600 mana is kind of an issue, but I'm talking about the fights where you had the ability to waste that little bit more and still make it through to nuke :)

Although a duel video, it was fun to watch :)
keep it up

Azael said...

He shows a duel where he steals innervate ^^

But yeah, I don't think it's possible for us to ever play without having a sweet DC loss -_-

Anonymous said...

:) hehe yeah noticed, but he lost alot of time nuking over and over on priests and druids that were healing the amount he dealed in dmg, and resulted in him just wasting the mana :P that he could use in 1 cast to spellsteal the heals that would also benefit him. not saying that he didnt win alot of the fights, but I'm just highlighting (and asking in the other post) what and why he did it :)

Raddy said...

Well against druids, the 30% chance to flatout resist spellsteal pretty much turns the average cost of the spell into 800-850 mana. That is about 3 frostbolts when you factor in mark of defiance and clearcasting, and 3 frostbolts are better damage than anything I might steal.

Priest dispel resistance is slightly worse, but still pretty bad.

Spellsteal is not horrible, but you bring in a pretty big luck factor when you use it on these fights. Sometimes, it works great, you get that rejuve first try and not thorns or omen of clarity or just a resist. Other times, you dump too much mana and throw away the duel.

There are generally just too many buffs on druids or priests to make spellstealing a "reliable" strategy. Combine that with the fact that we're talking 2.5k lifebloom procs when you strip off a lifebloom, and I just don't think spellsteal is that feasible.

Its a little hard to describe what I'm trying to do in resto druid fights, I think I'll probably go through my logic on that fight next dueling guide as it is probably my favorite matchup in WoW right now.

Raddy said...

@Kzn: I'm trying to learn zerg in SC ^^

Nik said...

zerg are difficult to learn imo >_<

I thought I was going to go zerg and then played protoss and now I'm hooked :d

Animastryfe said...

NEED MORE VESPENE GAS

Anonymous said...

On behalf the commits on sc if you want I can teach you how to play at a tournament level. Any race you name it. As for who I am I'm an IRL friend of nebuchanezar.
For more information AIM@rikimura51.

Animastryfe said...

Does anyone know of a PvP DPS calculator for classes besides rogues?

hypez said...

Personally, I tend only to steal innervates and pom, but even then it's quite simple whilst running with a shadowpriest partner...
but my question to you:

What would you recommend actually blowing the 650+ mana on in an arena?

(I've heard that ice block is steal-able? c/d)

Lastly, what realm are you on for SC? :P

Anonymous said...

Can you post your UI as it's configured in live for Arena please

David said...

I'd start with warcraft 3 if I were you. Hero management does add a level of complexity, but the wc3 pathfinding is superb, and in SC its not so hot, so that adds a level of random micromanagement that can be frustrating, and ruin any lesson you might be trying to teach yourself. The reality is, as far as rts goes, that micro is micro. Where you learn it in not that important, just that you learn it. So why not learn in the warcraft universe, playing the superb WC3?

If you are a fps player you know that whatever game you cut your teeth on - quake 3, rtcwet, unreal tournament, whatever - the skill of twitch is the same, and can be transferred. It may take you two years to learn twitch, but forever after it takes you a couple of months to learn the nuance of a particular fps you want to compete in. Same with micromanagement - find a game you like, spend a year (literally!) learning it, and those skills will transfer to whatever example of the genre you want to compete in. No easy answers, alas. Cool thing is WOW is very much a mix of rts and fps. It has the strategic (rather, tactical) gameplay from rts mixed with the situational awareness and movement skills of fps. Then throw on the rpg pve aspect and you have a terrific package.

WOW is, frankly, the greatest game made.

Atashi said...

I've been playing SC off and on since it came out...almost 10 years? lol!

My advice is to play protoss. It's the most forgiving for beginners, imo. And, play 1v1 only. What race are you trying to learn now?

It's cool that you used a poker reference, but I don't think it's entirely appropriate.

In poker, it's often a long term +EV investment to be taught lessons at a difficult table. However, when you're on a finite bankroll, you might not be able to afford this strategy.

In arena, however, the difference between 2000 and 2100 rating in terms of arena points gained is extremely marginal with the new points formula. Improving > +Rating for arena, imo.

If you ever want to talk SC, I'm currently on Dark Iron.

Andreas said...

SC/BW Comments:

Learn how to def your base with a minimum of resources and you can take more chances with your early builds.

1 tower deep in your peon line and alternating hug/attack with your workers vs zealot/zergling rushes is a very powerful mid-skill strat.

A step up in skill is learning how to protect and micro single offensive units with workers. A single defensive zealot used together with a cloud of offensive probes can hold off quite alot.

Hotkey unit-factories so you can always continue to build as you are microing somewhere else.

.. but yea, learning how to defend vs rushes with a minimum of resources is key to survive early game and to powerup fast.

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