All over your face.
And chest.
Let's stir it around together and then feel guilty and cry.
No sweet 2.4 retarded buffs. Yet.
Ain't got no words really. Reckon there ain't a need.
That note about Druid Subtlety now affecting Natural Perfection did incite some temporary nerdrage, but it has now subsided. Replaced by a general boredom that even the most frisky of lesbian porn cannot abate. By the way, have you noticed that 1 girl + 1 girl does not equal 2, nor even 3, but infinity? I've derived the equation for said phenomenon. Well, more of a step by step evolution really. Think pikachu to raichu but with way more nipples. Less zapping though. Way less.
Don't even think about turning that into your math professor. Shit is plagiarism and I will prosecute to the full extent of the law. On the whole lesbian porn topic, does anyone else have a serious problem with strap-on mock oral? Like who are we kidding here. What's the fucking point? Especially when the receiver really gets into it. I think it's pretty much the equivalent of watching a girl tie a guy's shoes. Fuck, wow, yeah. You're doing a great job. Just like that. Over. Under. In. And. Out. FUCK I'M SPENT.
Holy shit, shoe-tying is pretty hot. Fuck using basketball players to sell shoes. Insert some sort of balls, rim, and hoop joke here. Oh, fuck you. Yeah. You.
Really the whole 2.4 thing would be no big deal if we weren't all moist from the rumored changes. Which had something like this effect...
[Guild] [Radikal]: OMG MAGES ARE NOW WARLOCKS
[Guild] [Radikal]: LOLOL 10% MITIGATION + 5% EXTRA PHYSICAL EAT A DICK WARRIOR DEFENSIVE STANCE HAHAHAHAHA
[Guild] [OtherWarrior]: Cool game.
[Officer] [Mekasha]: The weird thing was that although her blood was delicious, it really wasn't that warm.
[Guild] [Radikal]: HEY LOCKS UR ALL FAGS HAHA KY
[Guild] [PvELock]: ...
[Guild] [Suck] : Why did mages need buffs anyway?
[Guild] [Radikal]: I LIKE ONCE LOST A GAME OF 2S AND THEREFORE THE GAME WAS WRONG THATS WHY
[Guild] [Parrot]: It's true. Mages are underrepresented in arenas.
[Guild] [Radikal]: THATS CUZ THEY ALL SUX PP AND NEED TO BE MORE LIKE ME
[Guild] [Radikal]: IM LIKE THE MAGE HERO CLASS. CLASS: GOD
[Guild] [Suck]: What?
[Officer] [Mekasha]: And like halfway through, she tells me "I'm not even a hooker."
[Guild] [Radikal]: SEE THE OTHER MAGES ARE LIKE PIKACHU BUT IM RAICHU SON IM EVOLVED ZAPP BITCH GET FUCKING ZAPPED YOU LIKE THAT NOW FUCKING KY IM OUT PEACE
Okay, that's twice with the pikachu-raichu thing but I just tell it like it is. If you can't handle my pokemon, bitch best stay in your ball, nah mean? (No, not pokemen you motherfuckers)
Speaking of things that glow orange, I was thinking more of Jessica Alba and her permanent fake tan glory. I said I no longer wanted in it, but perhaps that was hasty. While the thought of her being a MILF still confuses me, I would like to use the powers of the interweb to immortalize a quick apology for my needlessly hurtful prior comments:
Jessica, I'm sorry. I want to prove to you that I'm a good person and still think you're really hot. Even if when I look at you, I see the opening to The Hills Have Eyes 2. Because I know that even if I'm scared, you'd be there with me and well, c'mon, fucking Sin City.
And I want you to know that I'm good with kids. I'm responsible. Great with kids really. I know it's not all bacon grease baths and trips to the tiger pit at the zoo. That tiger's just growling because he's scared. Just remember cute Tigger and go for the little ones! The point is that I'd be there for him/her/it and I'd be there for you, and what I'm really trying to say is, it would make this blogger the luckiest man in the blogosphere if you'd take my hand -- Jessica Alba, will you marry me? (You can ditch that other dude, he's lame and perhaps less famous than me)
THE END
ZAPPPPP
Friday, February 8, 2008
Spellsteal in 2.4
I made this point to a few people individually, but here we go:
In 2.4, Spellsteal will not steal buffs of which you currently have a longer duration version.
Against mages, you won't steal their armor, dampen and int. You'll be able to get Barrier, Wards, Arcane Power, etc. No big deal really.
Where it gets interesting is in 3s, particularly mage/lock/druid. With both lock and druid buffs, you'll ignore thorns, mark, underwater breathing, detect invisibility, along with the mage buffs. This really opens up a few things obviously, especially against teams with weak offensive dispel -- war/rogue/druid, war/lock/druid, war/hunter/druid etc.
This change along with the rumored 50% reflection on Frost Ward should change up how RMP mirrors play out as well.
I'm not going to theorycraft too much on stuff that isn't even on PTR -- but even this "junk" spellsteal change has some interesting potential.
In 2.4, Spellsteal will not steal buffs of which you currently have a longer duration version.
Against mages, you won't steal their armor, dampen and int. You'll be able to get Barrier, Wards, Arcane Power, etc. No big deal really.
Where it gets interesting is in 3s, particularly mage/lock/druid. With both lock and druid buffs, you'll ignore thorns, mark, underwater breathing, detect invisibility, along with the mage buffs. This really opens up a few things obviously, especially against teams with weak offensive dispel -- war/rogue/druid, war/lock/druid, war/hunter/druid etc.
This change along with the rumored 50% reflection on Frost Ward should change up how RMP mirrors play out as well.
I'm not going to theorycraft too much on stuff that isn't even on PTR -- but even this "junk" spellsteal change has some interesting potential.
Wednesday, February 6, 2008
Please Be Real
You know what I'm talking about.
Please god.
Be real.
Copy Pasted from MMO-CHAMPION.
Druid
Hunter
Mage
Priest
Paladin
Rogue
Shaman
Warlock
Warrior
Items
Please god.
Be real.
Copy Pasted from MMO-CHAMPION.
Druid
- Cyclone range reduced to 20 yards, down from 30.
- Lifebloom healing coefficient reduced by $
- Natural Perfection now reduces damage by 2/3/4% down from 1/3/5%
- Tree of Life: You may now cast any Restoration spell in this form.
- Improved Tranquility: Now also reduces the mana cost of Tranquility by 10/20%.
- Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell.
- Force of Nature: Treants now have a 15% chance to proc Entangling Roots on the target.
- Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.
Hunter
- Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic or Poison effect, up from 15/30%.
Mage
- Blink mana cost reduced roughly 40%
- Improved Blink now increases the distance you Blink by 15/30%, and you have a 15/30% chance to reduce the cast time of your next Fireball, Frostbolt, or Arcane Blast spell by 50% after you Blink. (Might just do one of these effects…)
- Prismatic Cloak now reduces damage taken by 3/6%, up from 2/4%
- Mana Cost of Slow reduced roughly 40%
- Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
- Mana Shield now scales with spell damage. (Max rank with full S3/best gear will absorb around 1Kish, added damage absorb doesn't cost/consume mana to the shield, it will always cost what the tooltip says)
- Improved Fire Ward is now Molten Shield
- New Talent: Molten Shield – Reduces all damage taken by 2/4% while using Molten Armor, and causes your Fire Ward to have a 25/50% chance to reflect Fire spells while active.
- Frost Warding: Chance to reflect Frost spells while Frost ward is active by 25/50%, up from 10/20%.
- Icy Veins no longer increases the chance your chilling effects Freeze the target, but now reduces pushback by 100% for 20 sec.
- Icy Veins spell haste bonus no longer stacks with Bloodlust.
- Ice Flows now gives you a 15/30% chance to avoid interruption caused by damage while casting any Frost spell.
Priest
- Mana Burn effect reduced roughly 50%.
- Mana Burn cast time reduced by 1 second.
- Improved Mana Burn: Now increases the amount of mana burned from your Mana Burn spell by 10/20%.
- Focused Will now reduces damage by 2/3/4% down from 1/3/5%
- Lightwell: Charges increased to 15, up from 5.
Paladin
- Turn Undead no longer fears the target, and now incapacitates it.
- Turn Undead now works on demons. (Prob will be renamed to a diff spell)
- Turn Undead is now subject to diminishing returns.
- Turn Undead now lasts 10 sec. in PvP.
Rogue
- Envenom no longer consumes the Poison applications.
Shaman
- Lightning Bolt: Spell coefficient reduced by $
- Lightning Overload can no longer proc on instant cast spells. (aka NS+CL won't proc it)
- Lightning Overload can no longer critically hit.
- Tremor Totem and Poison Cleansing Totem now pulse every 3 seconds, down from 5.
- Earth Shield mana cost reduced by 50%
- Earth Shield now has 6 charges, down from 10.
- Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30%
Warlock
- Life Tap: Spell coefficient reduced by $
- Life Tap now consumes toughly 10% more health when used.
- Demonic Knowledge now increases your spell damage by an amount equal to 4/7/10% down from 5/10/15%
- Improved Shadowbolt: Now only works for the Warlock.
- Improved Shadowbolt: Now increases Shadow damage by 3/6/9/12/15%, down from 4/8/10/14/20%
- Incinerate spell coefficient increased by $
Warrior
- Endless Rage now properly generates 25% more rage from damage dealt (previously only 12% cause of a bug)
- Improved Hamstring: Now has a 10 second cooldown.
Items
- Mystical Skyfire Diamond now reduces the next spell cast by 20%, down from 50%. (It also might just be changed to straight stats, still in debate. Don't be surprised if this metagem just gets added stats with the current effect in the initial 2.4 notes, it's still being worked on.)
- Shaman Gladiator 4-set bonus now reduces pushback by 30%, down from 70%.
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